Unreal Engine Module - Login with Device ID - Overview
Last updated on January 13, 2024
Introduction
To unlock the full potential of AccelByte Gaming Services (AGS), you first need to authenticate a player. This module teaches you how to do this in the simplest way possible so that you can get on with implementing other online features in your game.
Prerequisites
In order to start on this module you will need to have the following:
- Complete Module: Initial Setup.
- Byte Wars's
tutorialmodules
branch from our GitHub repository and have configured the SDK. - Force enable this module by adding the following code to the
Config/DefaultEngine.ini
file.[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:AUTHESSENTIALS
...
Learning Objectives
At the end of this tutorial you will understand:
- How to Log in with Device ID.
Preview
At the end of this tutorial you will see something similar to the images below.
Game preview on Login Success.
Game preview on Login Failure.
Resources
- To follow this tutorial, you can clone the Byte Wars's
tutorialmodules
branch from our GitHub repository here.