Unreal Engine Module - Quick Match with DS - Summary
Last updated on January 13, 2024
AGS Starter
This tutorial isn't yet applicable for the AccelByte Gaming Service (AGS) Starter tier. It requires the Armada, a dynamic game server manager feature, which isn't currently supported on AGS Starter.
Congratulatulations
In this tutorial, you have learned:
- How to setup a game session with dedicated server (DS)
- How to matchmake using Elimination game mode with DS
Resources
- Full Code of this tutorial module.
- AccelByteWars/Content/TutorialModules/Play/MatchmakingDS/UI/W_MatchmakingDS.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/UI/MatchmakingDSWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/UI/MatchmakingDSWidget.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/MatchmakingDSOnlineSession.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/MatchmakingDSOnlineSession.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/MatchmakingDSServerSubsystem.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingDS/MatchmakingDSServerSubsystem.cpp
- AccelByteWars/Content/TutorialModules/Play/MatchmakingEssentials/UI/W_QuickPlay.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingEssentials/UI/QuickPlayWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchmakingEssentials/UI/QuickPlayWidget.cpp
- AccelByteWars/Content/ByteWars/UI/MainMenu/MatchLobby/W_MatchLobby.uasset
- AccelByteWars/Source/AccelByteWars/Core/UI/MainMenu/MatchLobby/MatchLobbyWidget.h
- AccelByteWars/Source/AccelByteWars/Core/UI/MainMenu/MatchLobby/MatchLobbyWidget.cpp
- AccelByteWars/Content/ByteWars/UI/Components/MultiplayerEntries/W_TeamEntry.uasset
- AccelByteWars/Source/AccelByteWars/Core/UI/Components/MultiplayerEntries/TeamEntryWidget.h
- AccelByteWars/Source/AccelByteWars/Core/UI/Components/MultiplayerEntries/TeamEntryWidget.cpp
- AccelByteWars/Content/ByteWars/UI/Components/MultiplayerEntries/W_PlayerEntry.uasset
- AccelByteWars/Source/AccelByteWars/Core/UI/Components/MultiplayerEntries/PlayerEntryWidget.h
- AccelByteWars/Source/AccelByteWars/Core/UI/Components/MultiplayerEntries/PlayerEntryWidget.cpp
- AccelByteWars/Content/ByteWars/UI/InGameMenu/Pause/W_Pause.uasset
- AccelByteWars/Source/AccelByteWars/Core/UI/InGameMenu/Pause/PauseWidget.h
- AccelByteWars/Source/AccelByteWars/Core/UI/InGameMenu/Pause/PauseWidget.cpp
- AccelByteWars/Content/ByteWars/UI/InGameMenu/GameOver/W_GameOver.uasset
- AccelByteWars/Source/AccelByteWars/Core/UI/InGameMenu/GameOver/GameOverWidget.h
- AccelByteWars/Source/AccelByteWars/Core/UI/InGameMenu/GameOver/GameOverWidget.cpp
- Matchmaking: Introduction to Matchmaking