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Unreal Engine Module - Run a Dedicated Server on AccelByte Multiplayer Server (AMS) - Overview

Last updated on January 13, 2024

Introduction

In this Byte Wars tutorial module, you will set up a game dedicated server and upload it to the AccelByte Multiplayer Servers (AMS) service. This server will be claimed by the game session produced by matchmaking.

Prerequisites

In order to start on this module, you will need to have completed the Session Essentials module.

Learning objectives

By following this module, you will learn how to:

  • Set up a dedicated server that works with AMS.
  • Upload a dedicated server to AMS that will be spawned as cloud dedicated servers.

Preview

At the end of this tutorial, you will get results similar to the images below:

  • Cloud dedicated server running on AMS.

    AGS dashboard showing a server listed

Reference