Unreal Engine Module - Run a Dedicated Server on AccelByte Multiplayer Server (AMS) - Summary
Last updated on January 13, 2024
Congratulations
In this tutorial, you learned how to:
- Set up a dedicated server that works with AMS.
- Upload a dedicated server to AMS that will be spawned as a cloud dedicated server.
Resources
- Full Code of this tutorial module.
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MultiplayerDSEssentials/MultiplayerDSEssentialsSubsystemAMS.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MultiplayerDSEssentials/MultiplayerDSEssentialsSubsystemAMS.cpp
- AccelByteWars/Source/AccelByteWars/Core/System/AccelByteWarsGameSession.cpp
- AccelByteWars/Source/AccelByteWars/Core/GameModes/AccelByteWarsInGameGameMode.cpp
- Access: IAM Clients
- AccelByte Multiplayer Servers (AMS): Service Guide
- AccelByte Multiplayer Servers (AMS): Debugging Local Server
- AccelByte Multiplayer Servers (AMS): Upload DS to AMS
- AccelByte Multiplayer Servers (AMS): Set up Server Configuration
- Unreal Engine Command-Line Arguments