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Unreal Engine Module - Login with Device ID - Overview

Last updated on January 13, 2024

Introduction

To unlock the full potential of AccelByte Gaming Services (AGS), you first need to authenticate a player. This module teaches you how to do this in the simplest way possible so that you can get on with implementing other online features in your game.

Prerequisites

In order to start on this module you will need to have the following:

  • Complete Module: Initial Setup.
  • Byte Wars's tutorialmodules branch from our GitHub repository and have configured the SDK.
  • Force enable this module by adding the following code to the Config/DefaultEngine.ini file.
    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:AUTHESSENTIALS
    ...

Learning Objectives

At the end of this tutorial you will understand:

  • How to Log in with Device ID.

Preview

At the end of this tutorial you will see something similar to the images below.

  • Game preview on Login Success.

    Login success

  • Game preview on Login Failure.

    Login failure

Resources

  • To follow this tutorial, you can clone the Byte Wars's tutorialmodules branch from our GitHub repository here.

References

Access: Service Guide