メインコンテンツまでスキップ

Unreal Engine Module - Create a Joinable Session Using a Dedicated Server - set up game session

Last updated on January 13, 2024
AGS Starter

This tutorial isn't applicable to the AccelByte Gaming Service (AGS) Starter tier. It requires the AccelByte Multiplayer Server (AMS) or Armada, which isn't currently supported on AGS Starter.

備考

If you have finished the Module: Quick Match Players Using a Dedicated Server - Setup game sessions, you can skip this step and use the same session that you have used in Matchmaking with Dedicated Server (DS).

Create session template

Since Byte Wars has two game modes, Elimination and Team Deathmatch, two sessions must be created. Follow these steps:

  1. In the AGS Demo Admin Portal, go to your game namespace.

  2. From the sidebar, go to Game Management > New Matchmaking > Session Templates.

  3. On the , click Add Session Template.

    Session Template menu in Admin Portal

  4. Fill in your Session Template configuration. Any Session Template name can be used, but use unreal-elimination-ds as the name for this tutorial. Configure the session template as follows:

    Session Template configurations for Elimination Match Session to dedicated server

  5. At this point, you will see a list of all session templates. Press the Add Session Template again to create session template for the Team Deathmatch game mode. We will be naming this session template unreal-teamdeathmatch-ds. Configure the session template as follows:

    Session Template configurations for Team Deathmatch Match Session to dedicated server

    Your newly created Session Template is added to the list.

    There you have it! You have successfully configured a new session template

References