Unreal Engine Module - Run a Dedicated Server on AccelByte Multiplayer Server (AMS) - Overview
Last updated on January 13, 2024
Introduction
In this Byte Wars tutorial module, you will set up a game dedicated server and upload it to the AccelByte Multiplayer Servers (AMS) service. This server will be claimed by the game session produced by matchmaking.
Prerequisites
In order to start on this module, you will need to have completed the Session Essentials module.
- To follow this tutorial, you can clone the Byte Wars's
tutorialmodules
branch from our GitHub repository here. - Set the game client configuration as mentioned in the following tutorial Configure the AccelByte Game SDK to Use Your IAM Client.
- Complete Module: Introduction to Multiplayer Session.
Learning objectives
By following this module, you will learn how to:
- Set up a dedicated server that works with AMS.
- Upload a dedicated server to AMS that will be spawned as cloud dedicated servers.
Preview
At the end of this tutorial, you will get results similar to the images below:
Cloud dedicated server running on AMS.